12/10/2023 0 Comments Dead cells steam bad exe![]() Nothing special at the end of the directory this time.Ĥ.) Open it and make sure it starts off with your Dead Cells directory. The image shows 84 KB on the res.pak because it’s just an example.ġ.) Make another copy of Command Prompt and go to its properties, shortcut, and “start in” again.Ģ.) Replace “Start in” with just the Dead Cells directory this time. Now, navigate to the Dummy Mod directory or whatever folder you chose the repak to extract at and there should now be a res.pakĭepending on how much songs you modded in, the res.pak size should be at least between 300 MB to 1.5 GB PAKTool -CreateDiffPak -RefPak “(Dead Cels Directory)\res.pak” -InDir “(Output Directory)” -OutPak “\res.pak”Ĩ.) If done correctly, this line should show up again This is so Command Prompt can access the repakker tool inside it.Įxample: “D:\Program Files (x86)\Steam\steamapps\common\Dead Cells\ModTools”Ħ.) Open the Command Prompt Copy you just edited and it should start up from your ModTools folder.ħ.) Once it looks like that, copy paste into cmd: Those are all the important file names, but you probably noticed I didn’t list a lot of files, well, that’s because they are either unused or pointless to change.Ģ.) Copy paste the Command Prompt because we are gonna edit its properties.ģ.) Go to “Shortcut” in the Command Prompt Copy’s properties and find “Start in”Ĥ.) Now, copy paste your Dead Cells directory into it, but this time, add “\ModTools” to the end of it. Obesvatory_end_loop: Song that plays after finishing off The Collector ![]() Observatory_ambiance_short: Song that plays after you defeat The Collector Observatory_ambiance_full: The music that plays before encountering The Collector Giant_intro: Guardian’s Haven (The Giant Fight) Giant_rtc: Guardian’s Haven (ambiance before encountering The Giant) Templecutpart2: Slumbering Sanctuary (Awakened) PrisonDepth: ] Once again both are used for Prison Depths but I’m unsure ofĭC_Prison: ] which one is the right one, so make both files the same song. Prisonstart_intro: ] used for Prisoner’s Quarters, so I just make both files the same song. ![]() PrisonIntro: ] Both are used for Prisoner’s Quarters, but I’m unsure which one is actually Loops will be described with ^, which means it’s pointing to the file name above it because that’s what it’s linked to.ĭc_colletor2: This is for the transition area where you would give your cells to the Collector. Though, not every song has a intro for some reason and it’s just loop. For example, loop plays when intro ends, but once intro ends, loop plays forever. Note: “loop” and “intro” at the end of file names represent when they play. File Name List: (Ordered by Biome Progression)
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